#include "renderer/Sprite.h"
#include "frame/frame.h"
#include "basiclib/Common.h"
#include "basiclib/camera.h"
#include "basiclib/texture.h"
#include "basiclib/ui.h"
#include "basiclib/font.h"
#include "basiclib/animPlayer.h"

namespace App {

void OnInit();
void OnUpdate( float dt );
void OnMainLoop();
void OnRelease();

class TestApp
{
public:
										TestApp();
										~TestApp();
	void								OnInit();
	void								OnUpdate( float dt );
	void								OnMainLoop();
	void								OnRelease();

	void								CreateEntities();
private:
        Sprite                                                          mSpriteMgr;
};

}